![]() ![]() The abomination (since the religious restriction removal) is now a force to be reckoned with thanks to ability to team up with more heroes than he could before. This, to me, indicates lack of experience with the class. You're also calling what was one of the strongest classes in the game as a weak attacker. There is no such thing as 'tanking' in Darkest Dungeon. Going to a dying state heals other heroes, not the Flagellant. No, he gains the ability to cast his heals - and since the nerfs, you can only use this a number of times per battle. Rapturous is no exception to this - the only difference being that other heroes lose stats when afflicted, whereas the Flagellant gains some. The reason why afflictions are a huge detriment to any situation is the fact that you can randomly lose control of your characters. Originally posted by RopeDrink: Positive virtueįalse. Treat his transform ability like a Houndmaster dog-biscuit, NOT a 'use it all the time' button, and voila, enjoy your super-strong class. Judging by your post, you clearly don't - but rather than be a negative ninny, let me give you one teeny weeny tip. Tip - stress-reduction (trinkets, camping etc) effects how much stress he gains, and he just happens to have a self-stress relief. Again, your comments indicate inexperience with the class. It is an on-demand steroid that changes his kit, not a "Hey, I'll use this all the time" ability. Which is why you don't spam it or prolong its use. He also gets stressed just for continuing to use his ability. There is no reason, be it logical or mechanical, why he would clear blockages. His kit is still strong and he has all almost every tool you could ask for, and you're calling him weak, which is laughable. The abomination (since the religious restriction removal) is now a force to be reckoned with thanks to the ability to team up with more heroes than he could before, without any huge alterations to his previous kit. You're basically calling one of the strongest classes in the game a weak attacker. There is no such thing as 'tanking' in Darkest Dungeon except for one ability - "Guard" - and neither have this in their kit. The abomination is pretty weak for tanking and for attacking Meanwhile, the Abomination can heal/stress-heal himself simultaneously using a single button - from ANY rank. No, the group (non-Flagellant) get a minor heal if he enters deaths-door, and he gains the ability to cast his healing abilities on low health - and since the nerfs, you can only use this a number of times per battle. He can pass his turn, hit other heroes and inflict debuffs/bleeds, shuffle himself, hurt himself, randomly attack the enemy, and frequently stresses the entire group. Don’t forget to put trinkets on your heroes. Occultist has access to two powerful single target stun.Lots of healing capacity between three healers.Arbalest can reveal the abundance of stealth enemies.All members can move enemies to force them to resort to weaker abilities.Mark synergies help get rid of enemies quickly.Plague Doctor cures bleeds and can blight fish enemies.Occultist is also good at killing eldritch.Occultist can move backliners out of position.Abomination can blight two positions at once.Man at arms can tank heavy damage and protect weaker heroes.Plague Doctor can heal blight and bleed attacks.Arbalest can clear marks to reduce enemy damage output.All party members can move enemies out of position.Weald enemies are vulnerable to movement attacks.Mark synergy for heavy single target damage.Heroes can multiple hit enemies with bleed attacks.The evasive heroes are good against the low accuracy enemies unless marked.The weald is very similar to the warrens.There are plenty of bleed abilities in the comp.Mark synergies between Houndmasters and occultist.Camping skills provide surprise bonuses for this party.Stress and self-heals along with good evasion.All party members can hit multiple enemies.Trade-damage potential from the first listed party for more stable and safe lineup.Tanky frontline with high damage capabilities.Professional in the front, party in the back. Utilizes Crusaders high damage in the ruins.Equipped with holy lance, your crusaders can hit almost every spot.Send these lineups, and your heroes will be coming back with bags of gold and rare trinkets every time. If you don’t send the right heroes, few will come back home. These are the most powerful party setups to destroy evil. What Are The Best Darkest Dungeon Team Setups?
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